Null void beam stellaris. [deleted] • 5 yr. Null void beam stellaris

 
 [deleted] • 5 yrNull void beam stellaris  If you're going to go with artillery NL Frigates, give their small slot missiles

Burst them down. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Have fun! Also got a tiny discord now for patch notes & bug. There is a lot of padding that could be done, but those are the obvious choices. Related wiki Synthkind. 2. png 52 × 52; 7 KB. 相关页面: 舰船组件. 520. 3 Stellaris Tech Id List – C to E. Well, Null Void Beam alone is a terrible idea. Usage. Null Void beams definitely became very popular. Can be learnt from the null void (a possible outcome of the interdimensional portal event chain), this weapon possesses the unique ability to destroy energy by harnessing the entropic nature of the null void. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. . 3. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Third option seems flawless as unbidden don’t use point defence. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. Later you get a project to get more dark matter per portal job. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. It is weird in stellaris was the opposite. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. The main weapons are Kinetics + Null Void Beam. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . Thread starter Synergy2255; Start date Nov 28. From personal experience, based on my Dory-level memory, post-3. 4. tech_perdition_beam: Perdition Beam: tech_plasma_1: Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters:The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. New info: There will be research poping out to increase dark matter output. concentrated entropy beam. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. Follow @StellarisGame. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Getting traditions. All Discussions. For most other of these techs, that is simply not the case. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. Null Void is an extremely situational weapon. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. It's been over five years. Galactic Surveyors. #footer_privacy_policy | #footer. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Additional comment actions. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. Stellaris. 1. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Below is our complete list of the Technology IDs for Stellaris. 7 Technology List – T to Z. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Remastered Null void beam weapon: any good now? Just got that from salvaging the federation fleet wreckages:. Question regarding null void beam. The picture for it was green. 121. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. #3. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. This is a pretty common situation. Will the null void beam ever be useful? Early game anti shield roles. I like to mix carrier ships and pure broadside battleships 1:1. At 40 repetitions you have increased the damage by 200%. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Energy Siphon (Tier-1), and Null Void Beams are in the same boat as Mining Lasers. I think it’s also the event chain which gives Null Void beams. Masked Ermine. Also, other opponents will have different defenses and that will effect what you should use on your ships. It seems that kinetic launcher is better compared to null void beam (L size). • 5 yr. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. Like. Not to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. So large laser battleships will utterly shred covettes. Example: research_technology tech_starbase_3. It’s a shame those weapons come from RNG since they are better shield strippers till you get to like Kinetic Artillery and Mega cannons and they allow you to focus on energy weapons so you can use your engineering research for other stuff. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. )”. Butt null beam has much shorter range. Spamming 200+ of em pretty much melts things. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. as title saysA searchable list of all event codes from Stellaris. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. They do pair well. 2 added the Portal to Dimension [X] planet event that may contain a pathway to a mirror universe (trade), null void (antimater/void beam weapon). 6 Ancient. Also might perform 'slightly' better as anti-shield once you get into repeats. All trademarks are property of their respective owners in the US and other countries. It is absurdly effective against shields but highly ineffective against both armor and hull. Null void beams are pretty niche since they can only be guaranteed by save-reloading the dimensional. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Technology. thanks for watching and help da cha. Component SmallResearchers produce 0. . I'm wondering if I should replace my null void beams with the level 4 railguns. One hull technology gives corvettes. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. Attachments Myst's Ugly As Hell Stellaris Shipbuilder - fixed by AJ. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. By the time null beam ships get into range- many shields will be destroyed by neutrons. Fleet setup should max out shields defensively, and ignore armour damage offensively. and if you didnt have any shields their lasers were just cutting you to ribbons. I would think it's a later gun tech because +400% shield damageLet’s discuss what’s the bests weapons to fight unbidden crisis ships. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. Don't you get the null-void-beam tech from it? 400% dmg to shields. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. ago. fighting with a starbase with a fleet means yer guys were firing on both. 1 Mass Driver; 3. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Large null void beams only do 66. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. Propulsion Proponent Proclamation. . Null Void Beam is a weapon module for small, medium or large slots. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. #4. This means that in earlygame hull technologies are really. ago. 2. [deleted] • 5 yr. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. 39 * 25% = 3. 158 Badges. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. Join. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. Gallery. 95 damage/day against shields, and only 13. 4. Related wiki. I would think it's a later gun tech because +400% shield damageIn the early game most enemies have their hp as armour and hull so the null void beam is pretty awful. ago. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. ReplyGo to Stellaris r/Stellaris. this is why. It's the "Null Void Beam". r/Stellaris. . I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 260. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. That or we already know all the meta and stellaris players steamroll all the aliens. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. And secondly, it makes my sensors better, giving me more vision over my enemies. • 5 yr. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Some content/events might be disabled without dlc. Wind. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. + 4 Null Void Beam (M) or something similarly synergistic. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The design gets even better if the crisis is the Scourge because their special fighter you can scavenge from debris does more damage and has 66% armor penetration (instead of just bonus armor damage) in addition to the normal 100% shield penetration. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 4) * 0. Null Void beams are actually good. Showing 1 - 15 of 17 comments The author of this thread has indicated that this post answers the original topic. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. --------------. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. [deleted] • 5 yr. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. We would like to show you a description here but the site won’t allow us. Beware that armor has significantly more cost and upkeep. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldParadox. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. this is a weapon intended to allow a ship in Stellaris to fulfil that. Dec 18, 2018 @ 1:32pm I need that. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. Fleet setup should max out shields defensively, and ignore armour damage offensively. 35 a day against armor or hull. Is my collection of all my Stellaris mods that I use. One way to get around this is with Shield bypass weapons like the Arc Emitter and Cloud Lightning, but their DPS is much lower so they only make sense if the enemies have massive amounts of shielding. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). Love em even more now; those and the null-void beam. 3 Swarmer Missiles; 4. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. Null Ovoid is a RARE Slayer item obtained from crafting. Null Ovoid is a RARE Slayer item obtained from crafting. #footer_privacy_policy | #footer. Null void beam (S, L, M) - can be obtained via researching void. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. Materialists are no different, but just have reduced odds of rolling psionic theory. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. Aspect of the Void: 6 32x Null Ovoideffect give_technology = { tech = tech_lasers_2 } All technologies are listed somewhere in the common/technology folder. . The range of a M-Slot Null Void Beam is about as far as the range of L-Slot Plasma or Laser weapon. Marauders. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. Unlocking each requires you to have the proper level of strike craft technology and a. Question. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining. ago. This is my attempt to sort out some things and get rid of confusion. I just wish that it came on a lot more often than it does now. ago. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. does this include the null void beam which looks so bad i refuse to use it even though it makes shields look like wet paper Guilliman [author] Jan 20, 2020 @ 10:12pm I'll check it out of this still works. ago I haven't tried the Null Void beam, but I had battleships loaded with. Null Void Beam #1. 3 Autocannon; 3. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. Enter the name of an event to filter the entries in the table. null void beam looks so cool in the icon but looks so ass as a weapon. [deleted] • 5 yr. 50000. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Rock Dec 7, 2022 @ 12:15pm. Another is a null void that gives a small dark matter income and null void beam tech. . 6 Technology List – Q to S. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. My four fleets of about 40k power just patrolled my trade routes. ago. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. 2. Stellaris: Console edition. 3. Further, the null beam sucks (25% damage) vs not shields with the KA is bad vs armor (50%) but decent vs hulls (125%). Go to Stellaris r/Stellaris. 104. Null Void Beam is a weapon module for small, medium or large slots. Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). Spaceborne aliens. shooting in dc Gunblast. 3 Autocannon; 3. But rolling for it sucks in every game. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. The latter part is case sensitive, you can copy and paste that into the command console. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. Blorg Friends. Null void beam x35. #4. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThis mod is a global compatibility patch for Stellaris 3. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the. Same with matter disruptors. com - Charter Arms "Chic L. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Sabaithal. 3] [1960] Null Void Beam research unexpectedly available Game Version 2. now I'm making ships to defend. • 5 yr. Otherwise plasma/railguns. 5 Mega Cannon; 3. 40. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. [deleted] • 5 yr. Stellaris Wiki. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. yuzhonglu Dec 7, 2022 @ 11:46am. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. Starfighters! [3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. But combined with plasma, neutron or lances it is a really useful weapon. Mass driver path can kill void clouds. 21. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Shields can generally be wiped out easily with a few null void ships or kinetics. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I don't want the other events really. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Autocannons are good on corvettes. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but. Burst them down. I use they/them pronouns. nope. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. Full battleship fleets, %to hit computer. 39772. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. ago But it's 1000+ vs less than 100 damage. as title saysas title says406K subscribers in the Stellaris community. Adding on Null Void Beam cuts the DPS, but gives you a little more shield breaking power and is pretty much the only case where Null Void is even worth considering. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. fighting with a starbase with a fleet means yer guys were firing on both. 维护费:0. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 4 Kinetic Launcher; 3. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 21. 7 with a 200% boost so it averages 91. Two autocannos and a plasma makes them quite good. Dec 28, 2009 5. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. 9 = 13. They are extremely effective against armor and very effective against hull but highly ineffective against shields. Stellaris @StellarisGame. Null Void beams no longer count as space fauna weapons. I like Machine Hiveminds, he likes Corporations. At that point it actually is fantastic because no normal weapon. And eventually you'll be able to research both. 5 Stellaris Tech Id List – J to P. Report. All trademarks are property of their respective owners in the US and other countries. 中型太虚光束 Medium Null Void Beam. This article is for the PC version of Stellaris only. If you go into the system-level view and select a colony. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Shields [edit source]. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Stellaris Wiki Active Wikis. Currently 8k science at 2391, 120k fleet power with repeatable energy weapon damage tech at IX (repeated 9 times). Get Amino. Members Online • Daft_kunt24. 2 Null Void Beam; 3 Kinetic weapons. 1k. Average damage by the Null beam is 13. Also might perform 'slightly' better as anti-shield once you get into repeats. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. 4 - Find an alternate version of your empire, where they have warp FTL, and galactic civilisation is threatened by warp beasts. Compatible without any dlc. Been playing Stellaris a lot recently in the hype for federations. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. The Null Void Beam is an energy weapon that's good against.